Analyzing Graham Cox's Analysis
by Stephen Skinner
The Indy Squadron has used its “Instant Start” system for easy, quick game initiation for many years. Instant Start was introduced to the Fits Society in the fall of 2017 via my article of the same name in Aerodome 176.
My original article made three specific claims:
- Instant start is quicker than “Quick Start,”
- Instant Start assures that the flights will start closer together in altitude, and
- In most cases, Instant Start prohibits the pre-game identification of aces.
Rather than withholding comment to permit play-testing to proceed without bias, Aerodrome immediately published a follow-up article in the next issue (#177, Spring 2018) that discouraged the adoption of Instant Start before any significant society-wide testing period could occur.
Authored by Graham Cox, “Instant Start? An Analysis” contained numerous logical inconsistencies. The biggest and most puzzling inconsistency was Graham’s dismissal of his own research which demonstrated that Instant Start was indeed faster, started the flights closer together and preserved limited intelligence exactly as advertised. Let’s examine each of Graham’s findings...