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Volume 18, Number 18
Indy Squadron Dispatch
Volume 18, Number 18
November 29, 2006
The Death of Freeze Frame Gaming
An Overdue Obituary for an Idea That Didn't Work
by Stephen Skinner
Over the past few years Dawn Patrol has become infected with a bizarre
new philosophy sometimes known as "freeze frame" gaming. This new mentality has divided the Fits Society into those who support
freeze frame rules, those who support traditional "flow" movement, and those who want to create a way to marry the two opposing
concepts.
The freeze frame philosophy claims that game action is based on the
final angles of airplane counters in the last square of a game turn. Hence, if the final angle or position of an airplane
counter does not facilitate a particular action, then it could not have occurred at any other point during the game turn,
either. This is in direct defiance of long-standing Dawn Patrol rules, which state that a game turn represents all the
activities that would have taken place during the twenty-second time span that each turn was designed to represent. This freeze frame mentality has given birth to several new rules.
Two, in particular, are changing the way we play the game.
The
first restricts observers from firing at the same target as the pilot in the same turn. Freeze frame supporters claim that
observers shouldn't be allowed to fire on the same target as their pilot because the plane would be angled upward and the
observer's shot would be blocked by the back of his own pilot's head.
The
rule book, however, clearly states that the firing phase represents all shooting that would have taken place during the twenty-second
period that each game turn represents. Until that fundamental premise is removed from the game, we must address the issue
in a manner that is logically consistent with twenty-second-per-turn movement.
Therefore,
the concept that an observer cannot fire at the same target as the pilot even though that target is at a higher level is,
by necessity, based on the assumption that the attacking airplane maintains its angle of attack for the entire twenty
seconds of the game turn.
If the
nose of the plane drops at any point during the game turn, the angle necessary to block the observer from shooting at the
same target as the pilot is lost and an observer's shot becomes possible. In that moment the freeze framer's claim that the
observer could not fire at the same target becomes bogus.
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Let's put aside our emotional involvement and perform a little basic research to determine
if the freeze framer's rule is as realistic as they claim.
In order to fire the front gun at a target 100 feet away and 50 feet higher, an aircraft must reach a 28-degree climb attitude,
also known as "angle of attack." This refers to the plane's upward "tilt" when the nose rises as the pilot aims at a higher
target. The same 28-degree angle of attack would be required to align the pilot's gun on a target 200 feet away and 100 feet
higher. Targets at still higher altitudes would require even greater angles of up to 45 degrees.
But the fact that World War I-era two-seaters did not have the ability to maintain a 28-degree angle of attack (much
less anything greater)destroys the premise upon which the freeze frame rule is based.
The author spoke with former naval aviator Wayne Handley. Wayne is a three-time California Unlimited Aerobatic Champion
with more than 27,000 flight hours and a good deal of time in several World War I types. Wayne brought famed aerobatic pilot
Chuck Wentworth into the conversation as well for additional information. One of the legendary pilots of antique planes today,
Chuck has even more flight time in Sopwith Strutters, Fokkers, Camels, Pfalz's, Nieuports and many others.
Both pilots confirmed that WWI fighters could achieve and maintain inclinations of 20-30 degrees, but the heavier
two-seater airplanes could sustain only a 15-degree angle of attack... barely half of what is necessary for the freeze frame
rule to be remotely authentic.
Sustaining a 30-degree angle of attack is not simply a ridiculous thing for any two-seater pilot to do in the middle
of a dogfight, it is utterly impossible. Attempting to do so would result in an immediate stall and force the nose of the
airplane sharply down... instantly opening up an opportunity for the observer to take the very shot that freeze framers are
trying to outlaw. In other words, it is impossible for an observer not to have a firing opportunity somewhere within
that twenty-second window because the airplanes of the era didn't have the ability to maintain the climb attitude necessary
to block the observer's shot.
However, there is another problem that certainly would limit the observer's opportunity
to fire at the same target as his pilot. The real issue has nothing to do with the attitude of the airplane - which would
almost certainly allow for such a shot - and everything to do with the construction of the particular aircraft type.
Many WWI two-seaters
had rear cockpits that were situated so far under the upper wing that it was physically impossible to turn the gun toward
the nose of the airplane... the gun would literally bump into the bottom of the upper wing. On those airplanes, no forward
firing at any target regardless of altitude should be permitted, and it has nothing at all to do with freeze frame versus
flow debates. It simply couldn't be done. It was like trying to erect a flagpole inside your automobile... there wasn't enough
space to do the job. The gun simply could not point in that direction. Many WWI two-seaters that are currently permitted
to fire at targets above and in front of their airplane fall into this category.
On those two-seaters which had sufficient space between the rear
cockpit and the upper wing to turn the gun forward, shooting should be allowed at all targets at higher altitudes even if
the pilot fires on the same target. It is impossible for WWI-era aircraft to maintain an inclined attitude long enough to
disallow such shots. That is not a hypothesis; it is a historical fact. At some point in the plane's movement the observer
would have sufficient opportunity to fire.
The slightest
application of common sense pretty much makes this one a no-brainer. Studying the reality of WWI aviation makes it clear
that the whole "observer-shooting-at-the-pilot's-target" debate is actually not a freeze frame versus flow argument at all...
its a simple matter of doing our homework on airplanes and the aerial abilities of WWI types.
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Indy Cements Ground Fire Rules
A new house rule was passed on November 11, 2006 that clarifies the chances of a head-on pilot hit from ground machine
guns. The local group has always held that double "1's" were required for a head-on angle pilot hit from a ground machine
gun, but it was suggested that the Society's current practice scored pilot hits when a "1" was rolled on one six-sided
die.
A vote was taken and Indy's precedent was upheld by a wide margin, passing 8-1. When ground machine guns fire head-on
at airplanes in local games, pilot hits will be scored only on double "1's." The new ruling is now posted on the House Rules page under the heading "MG Pilot Wound Chances."
Calendar Page, Latest Dirt Return
The Indy Squadron Calendar has been available through the Forum menu for some time now, but to make it more accessible
it has been added to the home page's main menu as well. The calendar can now be accessed directly from the home page or through
the Forum as always.
Also, the next chapter in The Latest Dirt's series on The History of Props, "For Whom the Bell Tolls;
Props in the Modern Era," will return soon in an upcoming issue of ISD.
Indy Sends Contingent to Wingman Tournament
For the first time the Indy Squadron may be able to send players to
the Society's Wingman Tournament. Rick, Stephen Dale and Ken will represent the Indy Squadron in the annual affair slated
for December 2-3 in Madison, WI. Rick and Ken will combine for an all-Indy team while Stephen Dale will likely be matched
with Al Christensen. Stephen and Kevin had hoped to go but ran into scheduling difficulties.
Indy Squadron
Dispatch Staff
Squadron Treasurer: Rick Lacy
Game Reports Editor: Stephen Dale Skinner
Editors Emeritus: Brian Halberstadt, Terry Phillips
Editor-in-Chief: Stephen Skinner
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Perhaps we would be better off dispensing with irrational rules that
disallow plausible shots and instead spend our time researching which airplanes allowed the observer's gun sufficient space
to be pointed forward and which ones did not. The second popular freeze frame dicta claims that it is unrealistic for planes
with wing-mounted guns - such as the SE 5a to defend themselves from top attacks unless the attack comes from a selected set
of pre-approved forward angles. The plain fact is that it’s unrealistic for planes to use wing-mounted guns to defend
themselves at all.
Lt. George Vaughn scored seven
victories on SE 5a's with RAF 84 in the summer of 1918. I corresponded with Vaughn during the last years of his life
and spoke with him personally on several occasions, specifically asking about wing-mounted Lewis guns. He described the overhead
weapon as limited in value, difficult to aim, even more difficult to reload and entirely impractical for firing at planes
overhead.
Major Keith Cadwell of RAF 74 was even more blunt when he wrote:
I had my Lewis gun removed from the top plane where it was pretty useless,
really. In a scrap you could not easily change the ammunition drums while trying to maneuver it, and at the same time, the
Hun could see what was going on and (naturally) took advantage of the break. The SE would have been a much better airplane
if it had had two Vickers through the propeller.
By the time an attack was perceived the pilot did not have the time to pull
the pin out of the Foster mount, slide the gun backwards to the correct angle, secure the gun by replacing the pin, aim through
the inadequate peep sights (telescopic Aldis sights would not fit on a Lewis), fire, and hit his target.
I have interviewed more than sixty World War I pilots and several of them
told me that the primary use for the sliding Foster mount was to reload the Lewis gun. Sliding the gun backwards toward the
pilot made it far easier to pull the pin on the drum (which was located on top of the ammo drum), replace it with a fresh
drum and slide the whole conglomeration back into place. For reloading, it was useful... yet I never spoke with a single WWI
pilot who claimed that it was even remotely practical for defending against top attacks.
Too many of us have been enamored by stories of James McCudden raking
entirely unsuspecting two-seaters from below and have attempted to take the unusual habits of an extraordinary pilot
and apply them to every wing-mounted gun in Dawn Patrol. If we wanted to be realistic we would outlaw all overhead defensive
shots and require flying straight and level for one turn before the Lewis could be moved from one position to another. But
we haven't done that.
If defensive shots are to be permitted with wing guns at all, consistency
of logic demands that they must be permitted regardless of the attacker's angle of approach. The argument that the pilot “couldn’t
see” a plane approaching from above and behind and therefore could not defend himself is illogical since every pilot
in every air service was trained to be acutely aware of enemy planes on his tail and knew that his life depended on that knowledge.
And even if a plane did approach undetected from above and behind, it is a defiance of physics to think that one plane could
use its vastly superior speed and energy to plunge onto another, yet the momentum of the diving attacker would not result
in a shot opportunity for the wing gun of the target aircraft as the attacker zooms away.
The nitpickers among us may want to change the defensive shot from a
head-on attack to a bottom attack (if the attack originates from above and behind) but eliminating the shot entirely
based on the freeze framer's logic requires a mystical form of aerial magic that WWI planes never quite mastered.
The true, gung-ho freeze frame addicts
are determined to rebuild the game around their philosophy, which forces us to consider the disastrous ramifications of such
a move. In general application the freeze frame mentality runs into far more serious problems and ultimately becomes
its own worst enemy. For instance...
- All bombing rules become instantly obsolete and must be totally redesigned...
after all, in freeze frame rules, only the last square matters. Your bombs will always fall in the last square because
it’s a freeze frame. You cannot drop "during" your turn, because there is no "turn." There is only the last square of
your freeze frame moment.
- All balloon attacks must now change. Think about it... anti-aircraft
fire cannot take effect first because there is no "first." Everything happens at once in the last square of your move.
- Collisions would become a thing of the past. Collisions can't happen
during that twenty seconds because there are no "twenty seconds." If they didn't collide in their last square, they didn't
collide at all.
- The freeze frame mentality destroys the tailing system... tailing is
now nothing more than ending your turn in a tailing position. What happened during your turn is irrelevant because there is
no turn. There is only the snapshot.
Perhaps the only rule in the entire game that might survive intact is
the old mirror image rule regarding blocked shots, which was always an exception rather than a precedent and was intended
primarily to stop an endless array of head-on shots. But make no mistake, an adoption of the freeze frame mentality would
quickly turn Dawn Patrol into a game that none of us recognize and few of us would want to play.
Freeze frame supporters are sure to say, "Well, Stephen, you're taking
this way too far." No, I’m really not. What I’m doing is following the freeze frame logic to its natural conclusion,
and its natural conclusion is a contradictory disaster.
What the freeze frame supporters really want is to use the freeze frame
premise in certain areas of the game and ignore it in others. This, to me, is the worst of all worlds. One minute we're claiming
that an SE 5 can't defend itself against a rear top attack because only the last square of your move really matters... the
next minute we're penalizing someone's bombing run for a maneuver performed five squares before they finished their turn.
Shouldn't we make up our minds?
Attempting to mix the two mindsets is fool's errand. You'd have better
luck mixing oil and water.
When its evolution is complete, the freeze frame game is exposed
as a dead end. It is an antiquated relic that requires either a total restructuring of the game as we know it or a contradictory
mixture of two opposing concepts. Ultimately the freeze frame game was killed by its own logic. It is not more playable.
It is not more realistic. It violates the basic premise upon which every game turn is built.
For all the improvements that the game has seen since the release of
the 7th edition, the freeze frame mentality is one thing we could do without. The society should pause for a moment and consider
that maybe the twenty-second game turn wasn't such a bad idea after all.
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