IndySquadron
Covering Dawn Patrol war gaming, Fight in the Skies Society,
Gen Con, Whosyercon, early combat aviation
and World War I historical research
  • Home
  • Forum
  • Armistice Day
  • Red Baron Fight
  • WhosYerCon Open
  • House Rules
  • Indy Squadron TV
  • Downloads

Rick Edges Ethan To Claim 3rd Indy Crown ~ Rule Changes Considered for Armistice Day

11/13/2024

0 Comments

 
Picture
Volume 36, Number 10 

Rick Edges Ethan to Claim 3rd Indy Crown

Rick scored a pilot hit and inflicted a fatal wound. Ethan scored a pilot hit but the result was a no effect wound. That was the difference between a landslide victory for Ethan and a narrow win for Rick in the Indy Squadron's 36th annual Armistice Day Fits Tournament held on November 9 in Lewisville, Indiana. The sides rolled up as follows: 

Dory Oda, Sopwith Snipe 
Stephen Skinner, Sopwith Camel 150 hp 
Ethan Skinner, SPAD XVII 

Bob Meister, Fokker DVII 185 hp 
Rick Lacy, Seimens Schuckert DIV

Ethan, who has been playing expert-level Dawn Patrol lately, had been warning all day that he would win his second straight Victory Medal and he would do it in a SPAD. And he nearly did, but the Germans got a quick start that set the Allies back badly. 

On the first turn of the game, Stephen's Camel fired on Bob's Fokker. He missed and worse yet, Rick's Schuckert hit his pilot with a fatal chest wound. The 3-to-2 numerical advantage of the Allies was gone the moment the game began. Nevertheless, Dory and Ethan scored heavily in the first two game turns and Bob's Fokker bore the brunt of the punishment. He suffered an early critical hit that crippled his DVII's turning ability and would plague him for the remainder of the fight. 

Bob flew a masterful game under difficult circumstances, more than once maneuvering in such a way as to avoid being shot down while offering his wingman, Rick, a chance to score. Dory's Snipe kept dishing out punishment but she was unable to capitalize on her numerous chances to roll doubles for a pilot hit. Ethan's luck was little better when one of his guns jammed after a hot shooting spree to start the game. Rick's Seimens Schuckert afforded him the opportunity to engage at will while climbing above the fray when initiative numbers weren't in his favor. 

Just as the game became strung out and slow on Turn 12, Bob flew his damaged Fokker back into the fight in dramatic fashion and scored a 9 hit burst on Dory's otherwise pristine Sopwith Snipe. Her engine was knocked out and she glided to a landing in Allied lines. Ethan fired on Bob the next turn and scored a pilot hit, which reset the entire game for the three remaining players. 

Bob had a solo kill and was now a factor in scoring although he suffered a yet-to-be-determined pilot hit and heavy damage to his Fokker. Ethan had finally cleared his SPAD's gun jam and would easily win the game if he could just finish off Bob's DVII. And Rick was clinging to his early kill over Stephen's Camel and hoping to hang on for a win. 
At this point, two major developments altered the game's outcome. Bob rolled his wound and it was a "no effect," robbing Ethan of a potential solo kill... and then he then broke Ethan's tailing attempt by performing a large loop. 

The group came back together moments later when Ethan fired on Bob to score 3 hits, and Rick scoring 5 hits on Ethan's SPAD. By some miracle Bob's stricken Fokker remained aloft (with 4 critical hits and only 1 hit factor remaining in his right wing and 2 in the left!) and Rick's final shot broke what would have been a tie game and put him up by four points. Poor initiative numbers for Ethan allowed the Germans to escape and end the game, with Rick posting a narrow, four-point win. 

The victory earned Rick his third Victory Medal in 23 tries. Ethan's total of 103 points was the highest second-place score since 2010. Bob fought his way back from near disaster to score a solid 75 points and earn third place. Dory fought hard but couldn't get a pilot hit when she needed one, and Stephen barely fought at all after going down on Turn 1.  
Final scores: 
Rick Lacy (Seimens Schuckert DIV)       107
Ethan Skinner (SPAD XVII)                     103
Bob Meister (Fokker DVII 185)                  75
Dory Oda (Sopwith Snipe)                         49
Stephen Skinner (Sopwith Camel 150)        0

Picture
Rule Changes Considered for Armistice Day Fits Tournament

Other than a 25 round ammunition limit, the Indy Squadron uses standard shooting rules for its tournament events. But discussions at the last gaming day opened up new possibilities to speed the game up without significantly altering the overall scores. 

Here is the new rule proposal that Stephen will submit at our next gaming day regarding all local tournaments:
  • Each pilot can shoot:
    • 3 long bursts (12 ammo points)
    • 3 interrupted bursts (9 ammo points) 
    • 2 short bursts (4 ammo points) 
  • All gun jams result in 50% reduction in hits scored (rounded up in the shooter's favor)
  • All gun jams are automatically cleared prior to the next turn. 

So we still have the same 25 rounds of ammunition that we had before. We still have the same chance of gun jams we've always had. And gun jams still result in reduced damage. 

However, the reduction in damage is easier to calculate. Tournaments will be shorter because there is no delay in clearing gun jams - every jam is immediately and automatically resolved in time to allow the pilot to fire again on the next turn. Yet we still have just enough risk and randomness to gun jams to spice up the game and make outcomes less predictable. 

A random sampling of Stephen's mission logs from 6 Indy Squadron events between 2018 and 2022 gave the following results: 
  • Average number of shots taken, 7 - since the proposed new system allows 8 shots per player, this number should remain unchanged.
  • Average numbers of shots hit, 5.7 - as a derivative of the total shots taken, this number also remains unchanged. 
  • Average hit factors scored, 25.2 (4.4 scored hf's per shot) - this number may increase slightly because fewer short bursts are available for use under the proposed system.
  • Average rounds fired, 17.8 - this number should increase slightly, again, because fewer short bursts are available. 
  • Average number of game turns, 14.8 - this number should decrease significantly because under the proposed new rule, gun jams are resolved automatically and no one can shoot more than 8 times in a game. 
The longest game included in this study was the 2020 Whosyercon Open, which had 23 game turns. These super long games would almost certainly disappear, yet the overall scoring should stay somewhere in the ball park of what we have now. The average tournament game would probably drop to about 12 turns, with extremely long games going perhaps 15. Remember, you're not going to have people flying around for 5 turns trying to unjam a gun and then rejoining the fight after 3 hours of play. 

Indy's tournament scoring has been consistent for thirty years. We don't want to make changes too quickly or without proper consideration. So think this over and be prepared to discuss it at our next gaming day in December. 


0 Comments



Leave a Reply.

    NEXT GAMING DAY:
    May 17, 2025
    Red Baron Fight XXXVI
    Lewisville IN

    Picture
    Reigning Champions

    Armistice Day Fits Tournament
    Rick Lacy
    ​​​
    Red Baron Fight
    Rick Lacy
    ​​​
    Whosyercon Open 
    Stephen Skinner

    Picture
    2025 Calendar

    January 1
    Official gaming
    Indianapolis IN 

    February 8
    Official gaming 

    Lewisville IN
    ​11 am

    April 2-5
    Society Mini Con
    Comfort Suites Milwaukee

    April 18-19
    Whosyercon Open
    Indianapolis Marriott East

    May 17 
    Red Baron Fight XXXV
    Lewisville IN
    12 noon 

    September 6
    Official gaming
    ​

    October 4 
    Official gaming

    November 8
    Armistice Day Fits Tournament 
    Lewisville IN

    December 6
    Official gaming

    January 1, 2026
    New Year's Day gaming

    Picture
    ISD Staff 

    Treasurer:
    Ethan Skinner 
    ​
    Editors Emeritus: 
    Brian Halberstadt
    Terry Phillips

    Editor-in-Chief: 
    Stephen Skinner

    All content is copyright IndySquadron.com/Indy Squadron Dispatch, 1989-2025, and may only be used or reprinted by permission.

    Submit product for review

    Contact the webmaster
    Picture
    Picture

    RSS Feed

    Archives

    April 2025
    February 2025
    January 2025
    November 2024
    October 2024
    May 2024
    April 2024
    February 2024
    November 2023
    October 2023
    May 2023
    April 2023
    February 2023
    January 2023
    November 2022
    October 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    November 2021
    March 2021
    January 2021
    November 2020
    October 2020
    May 2020
    April 2020
    March 2020
    November 2019
    March 2019
    February 2019
    November 2018
    October 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    May 2017
    April 2017
    February 2017
    November 2016
    October 2016
    August 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    April 2015
    February 2015
    December 2014
    November 2014
    October 2014
    April 2014
    February 2014
    November 2013
    October 2013
    May 2013
    April 2013
    February 2013
    January 2013
    November 2012
    October 2012
    July 2012
    June 2012
    April 2012
    March 2012

    Picture
    Click here for Indy Squadron TV
    Picture
Powered by Create your own unique website with customizable templates.